Introduction
Assuming you realize that Grandma works earlier, it should be seriously creepy running around that house. Granny: Chapter 2 Elements Grandma and Grandpa are tasked with getting anyone into their spooky home.
There are a lot of thrills and shakes in this spin-off and you want to deal with it or you'll lose the game. The game is completely not for the light of heart. Seeing any of the old timers can be weird, especially if they grab you and knock you to the ground. To know how it can help you in this game, please download
About Granny Chapter 2
Granny: Chapter 2 is a spin-off of the creepy Granny game that most players have already experienced. This new one is creepier because Grandma has Grandpa with her to haunt your house.
Get into training mode because you really want a decent visual of the whole house. Try not to jump right away. Focus on the design of the room and things. The house is not that gigantic, but the plan is interesting and you may very well find yourself with two old-timers in one room.
The training mode has no grandpa or grandma in it, so take it easy and explore every room before playing the standard mode.
Gameplay
When you start out in Granny: Chapter 2, seeing either an old timer can scare your brains out. So repeat these experiences until you get them anywhere in the house.
As you solve the puzzles, you should remember that they may be old, but their hearing is exceptionally sensitive. Move carefully, reasoning that as soon as Grandma hears the slightest sound, she will run towards you.
Then again, Grandpa isn't great at the uproar, so their mix makes it hard to mislead them. Use surveillance cameras inside the house to help you detect them.
Recall the objects and their area. Make a spare place for all the things you want to find, because you can pass each thing one at a time. This would be a room for a couple as it has many places to escape when you are both trapped there.
Grandma: Chapter 2 Features
- Unpleasant visual and audio effects in general throughout the game
- Grandpa goes with grandma to the haunted house
- Basic but irresistible interactivity
- Exercise mode accessible to ignore your fears
- More amazing puzzles to solve and fold in 5 days
As a spin-off of the startling grannies, the second section of the scary grannies takes on the style and interactivity of the previous work. In the game, players should solve different ways to get out of the room and be careful not to be found by the grandparents.
The second part of Horror Granny plans five levels of difficulty for players. Interested players will come and download it.
Including interactivity
You have now moved from your grandmother's old house to her beloved grandfather's home. You wake up in another dark and damp room, feeling groggy and having a migraine after a rough road trip. There are different locks on the base entrance, you have to look through the house, observe things that can open them, then open the entrance and escape the house.
But you should be careful because grandma hears everything so as not to surprise anyone. Grandpa also wanders around in an unknown house, his hearing isn't generally great, but assuming he can see you, he's perfect for taking off.
In addition, in the back of the house, there is a horrible minimal creature that Grandma and Grandpa like. To no one's surprise, if you drop something on the floor or walk on a creaking floor, Grandma will start rushing to where the commotion is.
Likewise, you need to focus on her bear trap. You can hide it under the bed or in storage, but still, be careful. The moment you hide, they won't see you.
Escape method
There is a sewer in the lower part of the house. There you can track down an old corroded transporter. Assuming you figure out how to activate it and open the entrance, you can take off that way.
You can use two weapons found in the house to protect yourself from the grandparents. Even if it's only non-permanent, it's worth the struggle. You can also read:
Five game modes
Undeniably demanding, problematic, typical, straightforward, and practical. If you are practically in mode and in a household without grandparents, you have a potential chance to try different things.
But let's remember that the house is not completely without risk. Grandma and Grandpa will let you stay at home for 5 days. On the off chance that you forget to escape on the last day... You might just realize what's going to happen. good luck!!
Freedom procedure
There are many ways to clear the game, and a well-known way to clear the game is to open the entrance.
There are wooden plates and high-voltage power dies at the entrance of the game. Players must track down the crowbar in the house and drop the wooden board from the entrance.
After removing the entrance plate, go upstairs to the room where you were conceived and find the wheel to turn on the switch on the counter. Then go to the third floor and see the representation. After removing it, you will see an electrical box. Use pliers to drop the wires. Cut it to close the die.
After turning off the power nut, the entrance door handle is still missing. Search the house for a brilliant key, then go to the mysterious room on the second floor, open the safe and get the doorknob.
After installing the door handle, there is still a lock on the door that should open. You really need the blue key to open this lock. You can go into the space and get the blue key. Here and there, the blue key is also on the grandfather's body.
System Requirements for Granny Chapter 2 PC (Minimum)
- Memory: 4 GB.
- Graphics Card: ATI Radeon HD 5770.
- CPU: Intel Core i5-750.
- File Size: 870 MB.
- OS: Windows 7,8,10.
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